The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone.To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter. On the offender's side, a powerful move is to accompany him with an Earthquake, obliterating almost every building, and also grounded swarms.Air swarms such as Minion Horde can help due to the Santa Hog Rider's usual support tools not countering them. But be wary as it the offender would usually play around it with cards such as Earthquake. When countering Santa Hog Riders, obviously use buildings.Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage. The Log and Earthquake will fail to damage a Santa Hog Rider while he is jumping. When he is jumping over the river, he cannot be targeted by any ground attacking units.A Santa Hog Rider card costed 5 Elixir to deploy. However, his first wave of presents would spawn 1 second after he was deployed. When a troop walked over the presents, they would spawn a random spell: Heal, Rage, Clone, or Invisibility. Every 3 seconds, the Santa Hog Rider would spawn presents behind him. It spawned a very fast, single-target, building-targeting, melee, ground troop with high hitpoints and high damage. ![]() The Santa Hog Rider was a temporary Legendary card, only available in certain Events. He followed the echoing call of "Hog Riderrrrr" all the way through the Arena doors.” “Fast melee troop that targets buildings and can jump over the river.
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